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Dragon’s Dogma II bought more than 2.5 million times

Capcom announced that Dragon’s Dogma II sales amounted to more than 2.5 million copies. The game achieved this result faster than 2 weeks. Meanwhile, the total circulation of the series exceeded 10 million units.

In a press release, the company emphasized that it has invested a lot of effort in promoting the second part around the world. She intended to attract the attention of not only fans of the franchise, but also people who had not previously touched the games of the series. For this, shortly before the release, a free character editor was released. Also Capcom I released several pawns with the appearance of celebrities, including Asmongold, Missmikkaa Streamers and others.

Dragon’s Dogma II Available on PC, PlayStation 5 and Xbox Series since March 22. Recently, the sequel received the first major patch with important changes and improvement of performance. For example, it became possible to start several passages. Yesterday the patch finally got to the console Microsoft.

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Dragon’s Dogma II

The best comments

Yes, do not mind, because these microtransactions do not close any content in the game itself and do not make you endlessly grind to obtain such items. Well, seriously, there was so much howl because of the stones of the movement, and I have been running in my pockets with sixteen and I don’t know where to put them on. Between large cities, a wagon drives, which serves as another form of fast-trowel for a very symbolic amount. Materials for one journey from the city to the city are also more than gaining with more than, you do not know where to shove them so that the overload does not happen. With money a little more stressful, but this is the peculiarity of the game – you seem to get gold, but the armor and weapons are very expensive; If you want to quickly dig up, please sell unused equipment and resources from the storage, knowing that all this may be needed in the future for you or your pawn when changing the calling. Such is the micro -management.

In fact, all these microtransactions are needed “speedranners” that play the game not to enjoy it, but simply to go through it and put a tick in the column “passed” in their imaginary list.

What prevents them from doing this further, but now making them more useful, more expensive and balancing the game under them?

And what prevented them from doing this after such microtransactions were successfully introduced in DMC 4 SE? And then in RE2 REMAKE? And then in DMC v? And then in RE 4 REMAKE? They are not fools, no one wants to shoot in his leg.

Pumped. Nobody forces you to pay these microtransactions. Nothing in the game encourages them to pay. Nothing is hidden behind the grindwall. They are needed only to save quite a bit of time. But this is RPG and, in the sensations from the first 50 hours, not just RPG, but a Japanese Skyrim. It also delays, poorly animated blanks in dialogs are also on the spot, something constantly happens to you even on a simple walk, even some mechanics are the same (an example with a bandage is given above). When buying, you just need to be aware that in 15-20 hours such projects are not passing, and bypass them if it is a pity to spend time.

Microtransactions themselves do not carry any universal evil. They are definitely bad only when they give a clear advantage in the multiplayer, or when they hide any content that cannot be obtained without their purchase at all or can be reached, but only after tens and hundreds of hours of rampant grind. There was nothing like that in any Kapkomovo single game. This is not a UBASOFT that turn enemies into Damage Sponges to shove their time standards. So the stink rose just from scratch.

The classic mistake of the survivor. https://casinosnotongamcare.co.uk/non-gamstop-casinos/ In fact, there is no data from the “other side” no one can say for sure that microtransactions did not affect. The script is quite likely, in which 2 more.5 million did not buy a game due to their availability. It can only be argued that the buyers are not against it, and not that microtransactions are satisfied with all.

You really don’t get tired? This topic was sucked by countless number. Kapkom Donat adds a cloud of years to his games and something was silent before that. Because the games themselves are good. I can’t say anything about the rubber bands, not my genre, but neither DMS 5, nor MN, nor DD2 did not become worse from Donat. These are gorgeous games where the entire donat is reduced to one line in the main menu, without jumping in reminders, advertisements, stocks, etc.D. (Yes, Jubisoft?)

Let’s go through the donat. Be at the rift of crystals? They are given the norms so, plus they do not need them. Orba resurrection? We need the same as in VHI 5 gold spheres, t.e. Not needed in any way. There are more than enough of them in the game, plus there is a clothes that literally marry them (more precisely fragments) on the map. Suspension? As I understand it, it works the same as in the first part, t.e. Also not needed (at best, you use one closer to the end of the game to highlight one of the Persians with whom you filled the proximity from a pack of others). Camp? Yes, he is not like in the game, but also an ordinary elite set, which I got an hour at the fifth of the game more than enough. Soundtrack from the first part? Well, yes, the sound in the first part is really better, there is nothing to cover

It seems that the freshly -worn "New Game" is rewriting the already created slot, and does not create one more

I’m not on purpose, it happened

It seems to me that it is necessary to understand that if the microtransactions were implaced precisely in the gameplay and forcibly influenced progress, then the conversation would be in completely different tones. I am sure that Kapkom to a large extent cares about their image, which they painted so painstakingly in the last eight years, so that they will not gesture with microtransactions and will hardly be. Therefore, it makes no sense to beat the alarm on the whole village, these games can be enjoyed as you like, Milsdar. Unless, of course, you like to play the games themselves, and do not bother in the information around them.)

I think he is a trollite. There is a whole store for a whole store for the game and nothing, but here a couple of consumables for the rich

It is not a fact that there are a lot, in the first two hours before the capital (problems with performance) with a high probability you can not get. And when the whole scandal surfaced then and buy those who did not want to make no sense, then to refund

and how many of them is a refund?

A patch for a fixed performance fixed?

I played in the first part, bought it for a long time, but only with the release of the second I decided to look.

Now I have a question: how does it differ from the second for the worse?

The first graphics look quite normal even now.

Plot: the chosen and his pawns chop monsters, the further the larger.

Optimization: the first part works on CI7 2600K and GTX 780Ti. Here without comments.

And why do so? Why it is impossible to download several parallel heroes at the same time.

Counter question, but for you some Persians? All professional are available regardless of race/gender. The race does not affect such and a large number of things

In the game, in principle, there are no individual saves, the game rewrites the previous save, there is only one spare saves at home or in a hotel, but when it is loaded, the previous one is corresponded, no sovskaming

And yes, in the first it was the same, even though there, with the release of the addition, they learned the game in some sense to deceive

Roll the wall of the text in support of microtransactions. And get support from the audience. With such zeal, all these microtransactions and games were boycott.

The minus button below my message, feel free to poke.

2.5 million people are not against the fact that a bunch of microtransactions are added to paid games. There is no need to justify from the category “they are useless”, “everything can be obtained inside the game” and t.D. If the publisher had the impudence in the game for $ 70 to push the microtransactions for a total of $ 40 and sales of the game did not become low because of this, what prevents them from doing this, but now making them more useful, more expensive and balancing the game for them?

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