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Entertaining mathematics: in Anthem you can increase the damage from attacks by just taking off low -level items
Last week, we wrote about an entertaining bug in Anthem -Players found that due to the features of the scaling of characters, weapons of the first level wounds more painfully than an outstanding analogue. Only BioWare corrected the problem, as users found a new one – if you remove weak objects, the hero will begin to apply more damage with hand -to -hand attacks, “Ulta”, as well as when the skill is triggered and the combo is executed.
A visit to Reddit https://slotsnogamstop.co.uk/starburst/ under the nickname Gaidax shared a find. According to him, after the launch of fresh patch, the damage in the action is calculated on the basis of the average level of equipment. At the same time, if one of the elements is not equipped, the game does not make an amendment for this – accordingly, it is more profitable to remove a low -level thing so as not to lower the overall indicator.
First, Gaidax checked this feature on the support subject. Then the player added that theoretically it is possible to equip the character with only one legendary object and apply huge damage. However, this is an imperfect solution – at least because the "half -naked" character will have few health points.
Over the past two days, this is the second news that exhibits BioWare And Anthem In an unprofitable light. Yesterday, the militant community agreed to boycott the game and do not go into it until March 15. The reason for the folk protest is the stinginess of the Luta game system: high -quality things are too rare for users too.